Unlike the previous games in which it was mostly focused on the major promotions such as the WWF, WCW, and ECW the promotion size feature meant many promotions in North America could now be included from the global sized promotions like WWE to the cult sized promotions like ROH to a mere backyard federation.įrom June 2002 to July 2003, the game has had some significant upgrades and new versions of the game were released. However, the report style would revert to its old style in TEW 2004.Īnother major feature that changed the way the game was played was the way the game world was represented. The match reports also took a slight change, featuring reviews of the matches from such Internet columnists as Scott Keith instead of a straight play-by-play style. This also coincided with the new feud system that was to count the matches, angles and interview victories between the workers involved. In previous games in the series, angles, finishes and (in EWD) interviews were randomly created.
One of the most significant changes this game took to the series was the fact that everything on a wrestling event is under the control of the user. Now programmed in Visual Basic, the series now took a Windows style interface. With the limitations of Turbo Pascal now pushing the game to the limit, Ryland decided in October 2001 to start work on a brand new game in the EW series.Įxtreme Warfare Revenge (EWR) was released on June 15, 2002. Initially, Ryland stated that Deluxe was going to be the final game of the series but shortly afterwards, he changed his mind and began work on a new Extreme Warfare game. This setup would end up being the basis of all match report screens in later games in the series up to and including TEW 2004. Also included in EWD was the match report screen which featured stats about the match quality, crowd reaction and worker effort of the match along with an overall rating. This helped to bring more competition between promotions, which now had their own artificial intelligence.
The game world was expanded in that everyone in the database can now be hired by any promotion, unlike previous games in which WWF superstars can only be hired by the WWF, with the same applying for WCW and ECW.
It was the first game in a while to be built by scratch instead of an upgrade of the previous games.ĮWD expanded on the previous games in terms of the actual game world. On April 1, 2001, Extreme Warfare Deluxe (EWD) was released. After the game's release, some of Extreme Warfare's fan base shifted their interest over to this game when released in October 2000. After release of EW 9000, a game called Promotion Wars was released by fellow British programmer Adam Jennings, taking some inspiration from both Extreme Warfare 9000 and Championship Manager.
Due to limitations in QBasic, Ryland moved the series over to Turbo Pascal where further incarnations of the game were created, including: Extreme Warfare 2, Extreme Warfare 2000, Extreme Warfare 2001, Extreme Warfare 2002, Extreme Warfare 5000, Extreme Warfare 6000, Extreme Warfare 7500, and Extreme Warfare 9000.Įach version of the game was an upgrade of the previous and continually built on the ideas of booking matches and running the business side of a professional wrestling promotion.
This game was a simple simulator, where one could decide what matches were to take place and who was going to win them but also involved some simple financial elements, such as the wages of wrestlers.
The first Extreme Warfare on the PC (now called Extreme Warfare 1) was programmed in 1995 in QBasic. Due to complexity and set up time it was decided a computer format would be more suitable.
Games in the series Classic Extreme Warfare Īdam Ryland originally developed Extreme Warfare as a collectible card game with a wrestling theme.